Creators of Cosmos Single Member Private Company, established in July 2018, is the first Greek-based company to produce, organize, operate and execute Live Action Role Playing Games scenarios. The company produces scenarios for Live Action Role Playing Games (L.A.R.P.). We use our scenarios in four business axes that is: tourism, creative industries, gaming and knowledge economy, and in five distinguished categories: tourism and destination management, lifelong learning, professional capacity building, tackling social exclusion, research and development of new products in the aforementioned fields.

The company operates research and development activities for Phygital (physical + digital) environments and participates in co-funded lifelong learning programs with an aim to establish an alternative model for education and professional development of new and existing professionals. Since the company’s products are mainly symbolic, the company is ranked in the Creative Industries sector. Due to the fact that its executive staff is younger than 40 years old, is also a youth entrepreneur’s nursery.

C.o.C. serves not only as a producer of games and L.A.R.P. events, but also as a stakeholder in the field of Knowledge Economy, utilizing the latest methods to make every object of engagement easy to handle by its clients for their personal and professional development. In the future, we aim to serve as a center for the research, study and dissemination of L.A.R.P.

Particularly important to us is the ethical framework we stand for and that is why we are looking for collaborators who respect individuals and personalities. The company’s administrative structure remains open and flexible so that every one who feels willing to offer to our effort. Our operational model of circular administration is based on the collaborative method and supported by doctorate studies and postgraduate dissertations in the field of participatory management. Thus, we maintain, protect and develop the company’s and its partners corporal ecosystem.

A few words about Role Playing Games:

Live Action Role Playing (L.A.R.P.) games are the evolutionary successors of the table top role-playing board games that emerged in the 1970s and thrived within the next thirty years as means of fun for young people of all ages. With elements of fiction and drama, in L.A.R.P.s, participants embody the heroes and follow, as in the table-top version, the instructions of the Game Master, who is also responsible for the rules and the evolution of the game. L.A.R.P.s are an ideal tool for participants to cultivate a range of intellectual abilities, such as naturalistic, logic-mathematical, musical, intrapersonal and interpersonal, spatial, linguistic, emotional and digital ones. The experiential content of the actions enables players to cultivate personal and professional skills such as, but not limited to, the ability to solve problems and search for alternatives, leadership, group composition and function, the achievement of goals through cooperative methods. In addition, playing games in natural environments serves as mean of acquainting participants with the region, culture, history and people of each place.

For this reason, we organize:

Our actions concern the prodaction of L.A.R.P.s, treasure huntings, mystery dinners, events and programms of camp sites, touring events, seminars and workshops for the preparation of players and professionals (such as scenario building and props constructions, Game Masters as well as Non-Playable Characters training). In addition we create products to be used as incentives for personal and professional capacity building of individuals and groups (professionals, pupils, students, etc).

We operate:

The company’s head officies are located in Athens. Our games can be organized in any area and location, indoors or outdoors, after a relevant study by qualified staff.


To create high-end products, we collaborate with creative and craft professionals, education and sports professionals, cinema and television production professionals, health and mental health professionals as well as social services professionals. Our network of partners regards private companies and public bodies, whilst we establish partnerships with higher education institutions and research centers for the realization of the company’s developement purposes.

Our exposure:

We design:

From idea to implementation, the company undertakes ​​development, creation and integration of game mechanisms, scripting for the conceptual interconnection of games with each place and players. We also manufacture consumables and props such as: clothing for characters, make-up and special effects forms, manufacturing of objects such as replicas, jewelry, as well as scenery objects such as statues, medals, cases, etc. As far as representational events are concerned, the company provides space planning services for the hosting of its scenarios.

We deliver:

The results of our interventions are analyzed through the collection of data, that are relevant to the core design of each scenario. Thus, we can deliver metrics such as Project Performance, Return on Investment, Return on participation indicators, as well as Metrics in relation to the Economic and Production Leverage achieved in the designated areas of intervention, Intervention Efficiency, Individual and Group Dynamic Development etc. Within our operational framework, the company undertakes the design and development of specialized studies and researches to the subject of our work, in collaboration with research laboratories, educational institutions and private companies.

How we evaluate:

Its scenario belongs to one of the three categories of knowledge translation and management and concerns: a) knowledge production; b) transfer of knowledge; and c) mobilization of knowledge. Project evaluation methods are recognized as Best Practices in the EU. In order to evaluate our scenarios, we use statistical tools to analyze qualitative and quantitative data. For specific categories of scenarios, our company collaborates with specialized professionals such as educators, psychologists and sociologists.

Partnerships & Programs: